There’s been lots of S.M.H.I.T. happening now that the
War-nasium is up and running, including several games of Gamma World and
Strange Aeons. We’ve also recently had a chance to play through the complete
Tantive IV campaign for Star Wars: X-Wing.
The campaign involves the story of a Corellian corvette that
is wanted by the Empire for suspicion of aiding the Rebellion. There are six
possible missions, of which four are played in sequence depending on which
force won the previous mission. Scott and I teamed up as the Empire and attempted to bring Connor
and his rebel ships to heel.
Scott and Connor.
Scott opens fire while Connor plots his next ram.
It turns out that in a game where the average ship model is
an inch long, a huge 12”-long model that needs two large bases just to hold it
up is pretty damned tough!
A wing of TIE fighters closing in.
TIE bombers engaged by defending Z-95 Headhunters.
Add to this the fact that Scott and I seemed incapable of flying
our fighters without constantly bumping them in to each other, and it’s no
secret why the rebels ultimately won. We collided so many times we began
calling the collisions Imperial Entanglements, just ‘cause.
One of many 'Imperial Entanglements'.
The X-Wing system is great fun, and scales up surprisingly
well. Our final battle saw the huge corvette and seventeen fighters careening
around the table amidst asteroids and exploding space-mines.
The corvette escapes to safety, winning the campaign.
I’m very pleased
with this game, even if my collection resembles this cute cartoon…
Thanks again for stopping by!
-Andrew
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